Knight Online – Useful Information (Beginner to Advanced)
Useful Tips, Tables & How-Tos
What monsters drop shells and what parts?
Originally (pre–Fire Drake), shells dropped from unique monsters (bosses, Orc Bandit Officers; likely Centaurs & Isiloon). After the Fire Drake expansion, shells can also drop from:
Post–Fire Drake Shell Sources
✓ Troll Shamans
✓ Apostles of Cold / Flame
✓ Titans, Evil Wizards, Eidolons, Balrogs
✓ Bearded Ruminants & other strong new mobs
About Compounding Accessories
Uniques (failsafe to +3)
✓ Requires 3× of the same accessory + Compound Scroll (Charon).
✓ Grade 0 = never-upgraded unique.
✓ +1: 3× base • +2: 9× base • +3: 27× base.
✓ +4: 81× • +5: 243× (failure possible ≥ +4).
Ordinary Accessories (not failsafe)
✓ Can fail at any step (e.g., +5 → +6).
✓ After +10 you can add a second stat via scroll (becomes (+1) with mixed stats).
✓ Common route: start from +6 → +7/+8/+9/+10 needing 3/9/27/81× of +6.
Experience Points by Level
Level → total EXP required. Note: EXP penalty begins at Lv 61 (you gain half EXP per kill).
✓ 1 — 50
✓ 2 — 100
✓ 3 — 190
✓ 4 — 342
✓ 5 — 581
✓ 6 — 929
✓ 7 — 1 393
✓ 8 — 1 950
✓ 9 — 2 535
✓ 10 — 5 070
✓ 11 — 6 084
✓ 12 — 7 300
✓ 13 — 8 760
✓ 14 — 10 512
✓ 15 — 12 614
✓ 16 — 15 136
✓ 17 — 18 163
✓ 18 — 21 795
✓ 19 — 26 154
✓ 20 — 52 308
✓ 21 — 60 154
✓ 22 — 69 177
✓ 23 — 79 553
✓ 24 — 91 485
✓ 25 — 105 207
✓ 26 — 120 988
✓ 27 — 139 136
✓ 28 — 160 006
✓ 29 — 184 006
✓ 30 — 368 012
✓ 31 — 404 813
✓ 32 — 445 294
✓ 33 — 489 823
✓ 34 — 538 805
✓ 35 — 808 207
✓ 36 — 889 027
✓ 37 — 977 929
✓ 38 — 1 075 721
✓ 39 — 1 183 293
✓ 40 — 2 366 586
✓ 41 — 2 603 244
✓ 42 — 2 863 568
✓ 43 — 3 149 924
✓ 44 — 3 464 916
✓ 45 — 5 197 374
✓ 46 — 5 717 111
✓ 47 — 6 288 822
✓ 48 — 6 917 704
✓ 49 — 7 609 474
✓ 50 — 15 218 948
✓ 51 — 16 740 842
✓ 52 — 18 414 926
✓ 53 — 20 256 418
✓ 54 — 22 282 059
✓ 55 — 33 423 088
✓ 56 — 36 765 396
✓ 57 — 40 441 935
✓ 58 — 44 486 128
✓ 59 — 48 934 740
✓ 60 — 73 402 110
✓ 61 — 132 123 798
✓ 62 — 145 336 177
✓ 63 — 159 869 794
✓ 64 — 175 856 773
✓ 65 — 193 442 450
✓ 66 — 212 786 695
✓ 67 — 234 065 364
✓ 68 — 257 471 900
✓ 69 — 283 219 090
✓ 70 — 311 540 999
✓ 71 — 373 849 198
✓ 72 — 453 852 927
✓ 73 — 550 977 453
✓ 74 — 668 886 628
✓ 75 — 812 028 367
✓ 76 — 985 802 438
✓ 77 — 1 196 764 160
✓ 78 — 1 452 871 690
✓ 79 — 1 763 786 232
✓ 80 — 2 141 236 485
Losing Experience in Colony Zone
✓ If you die to towers or mobs in Bowl and need a res, relog to Server 2, then back to Server 1 to respawn in town (Piana/Breth).
Prevent Unwanted Resurrection
Problem
✗ Random res (e.g., 4-stone) before your 30-stone priest arrives → big EXP loss.
Workarounds
✓ Delete-slot trick: After you die, drag your stones to the delete slot and do not confirm. Others can’t res you; click “No” when your resser arrives.
✓ Legacy method with separate 1-stone slot (pre-KE) no longer reliably works after KE.
How to Craft HP Potions (Priest)
✓ Requirements: Priest with 60 Heal, Prayers of Favors (Sundries), Holy Water.
✓ Talk to the Great Priest in your nation’s town; output quantity scales with ingredients.
✓ Cost-effective: 720 HP pots cost ~2.5k to make vs. 7k at NPC.
How to Make Shields with Resistances
✓ Use an Immune Scroll on an upgradable shield to add Fire & Glacier resistance.
✓ Like armors, only one bonus type per item.
National Points & Clan Grades
Clan Grade Requirements (Total NP of all members)
✓ Grade 4 — 72,000 NP
✓ Grade 3 — 144,000 NP
✓ Grade 2 — 360,000 NP
✓ Grade 1 — 720,000 NP
Abyss / Hell Abyss Access Notes
✓ Enter Delos via Moradon gate (usually Server 1). Abyss is accessed from Delos.
✓ Older trick to switch servers while in Abyss may be limited on USKO.
✓ Alternative path: Dragon Marble (drops from Isiloon Servants) → Teleport Gate → “Go to Dragon Cave” → relog → exit to Abyss. Beware: mobs are very aggressive; Transformation Scroll recommended.
How to Get to Hell Abyss
✓ Acquire Key of Hell from Black Widows (Abyss floors 6–7).
✓ Use the Teleport Gate and choose Teleport to Hell Abyss.
Damage Depends on Stats & Weapons
✓ Warrior = STR • Rogue = DEX • Priest = STR • Mage = MP.
✓ Weapon AP & element add on top of class stat scaling.
✓ PvP Exception: Mage damage scales with base MP and staff only; MP from items doesn’t increase PvP damage → prefer HP gear for PK.
Priest & Weapons (Penalties)
✗ Spears & swords: heavy damage penalty for Priests.
✓ Level 60 Master removes the sword penalty.
✓ Clubs/Maces have no penalty → best for Battle Priests.
Undying (HP Strategy)
✓ Buffer skill (Aura/Ecstasy): +60% of total HP.
✓ Great for bosses & leveling if base HP ≥ ~2500 (60% of 2500 = 1500, similar to 1500 HP buff).
Manual Updating (USKO)
✓ If launcher fails, patches can be applied manually from the official FTP (historical method).
✓ Extract files to KO folder and set server.ini version to the latest applied patch.
Communication Shortcuts (KO-specific)
✓ ++++++ – Buffs please (HP/AC)
✓ RB / RE – Rebuff (cancel then rebuff)
✓ FM – Fresh Mind (Priest resists); LR/FR/GR/IR – Mage resists
✓ >>>>>> – Swift please; RS – Reswift
✓ 666666 – Summon me (Mage); ESC – Party Escape (to town)
✓ 555555 – Enemy incoming (PvP)
Skills for Levels 70+
Highlights (from translated MGame notes; names/effects may vary by version):
Warrior
✓ Attack: 74 Bleeding (200% + DoT), 78 Shock Stun (200% + stun).
✓ Defense: 75 World of Iron (×3 DEF, −50% speed), 77 Iron Body (+40% DEF, halved w/o shield).
✓ Berserk: 73 Berserker (+20% AP, −300 DEF), 77 HP Booster (regen while standing).
Rogue
✓ Archery: 72 Blow Arrow (200% while moving), 76 Strafe (400% + blind), 80 Power Shot.
✓ Assassin: 73 Critical Point (2× dmg if enemy DEF > 1300), 75 Blinding (400% + blind).
✓ Explore: 74 Enhanced Concentration (no fails 15s), 79 Smoke Screen (AoE anti-target).
Mage
✓ Fire/Ice/Lightning Staff (72): strong staff hits with element effects.
✓ Armors (75): reflect + DoT on attacker; Blink (79): short forward teleport.
Priest
✓ Heal: party burst heals/HoTs up to Lv 80.
✓ Buff: 1500/300AC party buffs; high single-target HP/AC.
✓ Debuff: Superior Parasite (−40% max HP), AoE mana drains.
Notable Masteries
✓ Warrior: Exceed Break / Break Counter (armor durability shred).
✓ Rogue: Source Masking (anti-stealth), Disarm (PK).
✓ Mage: Mana Shield, Instant Magic (1 free recast), Minor Resist (AoE −res).
✓ Priest: Helless (true dmg), Curse Reflection, Illusion Web (−30% magic dmg taken).
Conclusion
Keep this page handy for shell drops, compounding math, the full XP ladder, and practical tricks for Abyss, PK, and party play.